Within a year of D&D’s first release, the game became the biggest thing in the war gaming community. Not long after, the popularity of the game began to creep into the college world. College kids all over the world began forming clubs and entering the fantasy world of Dungeon and Dragons.
What really propelled the game from an activity played by small groups of people to a name that would become familiar to everyone, whether they played it or not, was the unfortunate circumstances of a 16-year-old college student named James Dallas Egbert III. It was what happened to Egbert that began the belief in many that this fantasy roll-playing game was actually a promotion of such practices as Satanism, witchcraft, suicide, pornography, and murder.
Show notes and links:
- Bigfoot Days Ice Cream Social Sept. 3 | Festivals (trinityjournal.com)
- Gary Gygax – Wikipedia, the free encyclopedia (wikipedia.org)
- The Dungeons and Dragons Experience Documentary PT 1 (youtube.com)
- Dungeon Master – Wikipedia, the free encyclopedia (wikipedia.org)
- David Ewalt, “Of Dice and Men: The Story of Dungeons & Dragons…” | Talks at Google (youtube.com)
- Tim Kask on TSR #4: The Steam Tunnel Incident (youtube.com)
- Untitled Document (kismetrose.com)
- The great 1980s Dungeons & Dragons panic (bbc.com)
- 60 Minutes on Dungeons and Dragons (youtube.com)
- William Dear (detective) – Wikipedia, the free encyclopedia (wikipedia.org)
- Robertson: ‘Demonic’ Dungeons & Dragons ‘Literally Destroyed People’s Lives’ (rightwingwatch.org)
- Dungeons & Dragons, Satan, and Psychology (psychologytoday.com)